Monday, October 6, 2025

Blog posting - Sound

  • Basic summary of what you learned during the sound lesson and assigned videos
During this project, I learned how important sound can be mainly for the purpose of emotion. Without sound, I feel as if it can be really difficult to set in the viewers minds what had just been portrayed on screen, and to make them truly feel that. But, I also learned that sound can be worked around, which I had not expected.

When starting these projects, I thought it would be nearly impossible to tell a story without sound. And while it was very very difficult, it was achievable. If you film and edit correctly, you can accurately convey a thought or story even without sound. I also learned that it's very difficult to find accurate sounds for what is being shown on screen. I realized midway through Sound Project #2, that a lot of the actions didn't have sound, and this really made me wonder how it would translate for the final video. Even for some sounds you would expect to be easy to convey, it was very difficult, that is where Foley came into play. I used some of the same concepts for some sounds but also some very unexpected sounds to make a sound be more realistic on screen.


  • Short summary of directions for both sound projects.
Sound Project: In this project, we were told to brainstorm a scene that would be 1-2 minutes long that would be very telling without anything actually being shown, just complete sound! Then we created a detailed outline of our approved idea with primary and secondary sounds that would be used throughout our project. When it got to actual recording, we were told to use a minimum of 4 sounds that were our own Foley. We went either at school or at home and recorded ourselves recording our Foley sounds. Then, we put together our sounds into ClipChamp along with pre-recorded sound effects that we downloaded to help develop or story. We put everything together to really create a story/scene and made sure it sounded like something that was actually happening, not just a bunch of sounds.

Our approach to completing this project was to mainly balance out the use of Foley and the use of sound effects, to truly get an idea of what it's like to do something like this. We wanted to make sure everything was fluid, that it wasn't choppy or that an audio wasn't super delayed after another, we wanted to make sure everything seemed like it was happening in real time and that it sounded very true to the ear.

During brainstorming, me and my partner came up with a few ideas, but eventually landed on the scene of a tour guide through the rainforest. We made sure to have a climax so we could have a bit more to work with, our climax was that a huge animal had crashed the tour. We then went through what our primary and secondary sounds would be. This was really difficulty because it was hard to differentiate the two. We really had to think hard as to what would realistically be happening sound wise in that situation. You really have to think hard about the sounds that wouldn't first come to mind. This outline we created helped organize the sounds because it put into perspective what were going to be the main things being heard, and than the little nit-picky sounds that had to be incorporated that would tie the entire scene together.

I think overall, we really did well on overlaying sounds to make the scenes flow altogether. I think we also had a great idea and concept, that was executed pretty well. Things I think we could improve on for next time would be timing. There was one part I noticed where there was just a huge space almost of just unimportant sounds so I definitely think that can be fixed for next time. I also think just finding more detailed sounds to really elevate the story would be helpful for next time.


Sound Project #2: In this project, we were told to review our OWF project, and ask ourselves questions we hadn't previously asked or payed attention to before. Then we created another outline, like the original Sound Project, and a soundscape to further help tell the story of our word. Individually, me and my partner uploaded our same OWF project to ClipChamp, and added in that necessary audio that we originally didn't film with. This helped to further tell the story we initially tried to create, but now with sound.

My approach for this project was to really focus on those sounds that you don't really pay attention to. I used quite a bit of Foley to achieve this along with the help of those sound effects. I wanted to catch those little detailed sounds, like if someone tapped my shoulder how that would sound like etc. I then incorporated music which I have yet to try. I really liked this technique because I think it added a whole different feel to the project.

During brainstorming, we just kept asking ourself these same questions. "What sounds would normally be present in the context of our film? Which sounds would occur at the same time?How should the sounds be layered (levels, timing, etc.)? What sounds would be present, but normally ignored? Do we need to add any sounds to develop a specific tone?" Then, we deeply analyzed and walked through how that situation would sound if we really went through it, and that helped a lot. This helped organize our sounds because when editing, I could just look at my outline, and see what I would need to add or incorporate to give my project that realistic feel.

I think what I could improve on for next time is utilizing more sounds. I feel like my project felt a little plain, and I could've had more fun of using little niche sounds to make the story feel alive. I do think even though it was a little plain, I did a good job at making it feel realistic.



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Final Links!

The link to our film opening:  https://www.canva.com/design/DAHDe6p8FpA/-lUkCJmJ7im2a9qX3D_opQ/watch?utm_content=DAHDe6p8FpA&utm_campaig...